![]() ![]() Importantly, every action feels fantastic to perform. ![]() It Takes Two is like a box of donuts in your office breakroom: it arrives fresh, is gleefully devoured, and absolutely nothing included in it stays long enough to grow stale. It just shifts seamlessly from one brilliantly bonkers style of gameplay to another, each with its own fresh set of mechanics, and almost none of it is ever recycled at any point. ![]() Before you know it they’ll be hopping along the tumbling crystalised interior of a kaleidoscope, and just when you think it must be out of ideas Cody will be piloting a tiny plane through the treetops while May squares off in a Street Fighter-style showdown with a member of the local squirrel militia on its wings. One moment Cody and May are collaboratively steering a giant pencil around a connect-the-dots picture, the next they’re casting spells and swinging swords as a wizard and barbarian in an isometric dungeon crawl. ![]()
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